#Probuilder for unity3d free#
Bolt, which Unity acquired from original developer Ludiq in 2019, is currently available as a free add-on. Other changes scheduled for 2021 include the integration of Bolt visual scripting system into the Unity Editor. The first feature to make use of the new API will be Cinemachine, Unity’s procedural camera system.Ĭhanges to the other art tools will focus on improving existing features: for 2D graphics, the focus is on “workflows and rendering performance”, for physics, it’s “stability”, and for UI authoring, on bringing the new UI Toolkit out of preview.Īlso planned: integrated visual scripting, better tools for developing multiplayer games Other changes directly relevant to games artists include a new “public generic spline API” that will enable users to “create and edit different types of 3D splines in the Unity Editor”. In the comments to the blog post, Unity describes feature parity as “our current focus”, although it stops short of guaranteeing that it will happen in 2021. The introduction of separate pipelines targeted at mobile devices and at desktop and console hardware enabled Unity to introduce new high-end graphics features, in evidence in the firm’s recent tech demos, but broke with the ‘write once, run anywhere’ philosophy previously seen as a selling point for the engine. Unity 2021.1 and Unity 2021.2: greater parity between the render pipelines, new spline APIįor the 2021 release cycle – the actual version numbers aren’t given, but presumably Unity 2021.1 and Unity 2021.2 – Unity describes its focus as “graphics, multiplayer networking and visual scripting”.įor graphics, the focus is on finally bringing Unity’s Universal Render Pipeline (URP) up to feature parity with the High Definition Render Pipeline (HDRP), three years after they were released in preview in Unity 2018.1. That would bring it forward a few months from the last two LTS releases, which shipped in May and June. Other than that, beyond a general commitment to “iteration speed” and “performance improvements”, there isn’t a lot of detail, beyond the fact that the release is scheduled for “Q1 2021”.
#Probuilder for unity3d series#
Unity 2020 LTS will also support the main new hardware platforms due for release this year: next-gen game consoles PlayStation 5 and Xbox Series X, and Apple Silicon Macs. Specific commitments include “reorderable arrays and lists in the Inspector, improved Inspector copy/paste the ability to mark an object as ‘default parent’ in the Hierarchy”. The first release listed on the roadmap is Unity 2020 LTS, which provides “stabilised” versions of features introduced in Unity 2020.1 last month, and in the upcoming Unity 2020.2. Unity 2020 LTS: support for PlayStation 5, Xbox Series X and Apple Silicon Unity describes its new focus as “about giving you production-ready features”, rather than simply rolling new functionality out in preview, and leaving users to decide when it is performant enough to adopt in production.Īccording to the blog post, “We consider a feature production-ready if it fully meets your needs, is fully supported from release, and has timely bug-fixing, improvements, and a clear roadmap.” In the roadmap, the feature release cycle is listed as March to October 2021, presumably leaving the rest of the year available to focus on the annual Long Term Support (LTS) releases. That now seems to have been codified as ‘six months of new features, six of fixes’. In January, the firm announced that it was switching from three “tech stream” releases per year – those that introduce new functionality – to two per year, to give beta testers time to “get deeper into them”. More focus on fixing old features as well as developing new onesĪ notable feature of the roadmap is the emphasis that Unity is now placing on testing features, rather than simply developing them. In separate news, the firm has made the Unity Editor’s dark UI theme, previously only available with paid subscriptions, available to users with free subscriptions, in both Unity 2019 LTS and Unity 2020.1. Other changes relevant to games artists include a new spline API, due to be rolled out in procedural camera systgem Cinemachine, and performance updates to the 2D and physics systems. The firm’s blog post focuses on broad themes rather than specific features, but notes that the rendering pipeline – and particularly, bringing the URP closer to feature parity with the HDRP – will be a key focus. Unity Technologies has posted its product roadmap for 2021, spanning the Unity 2020 LTS, Unity 2021.1 and Unity 2021.2 releases of the game engine and real-time graphics development platform.